The Ironlands is an unforgiving place; a fanatic cult plagues the kingdom of Annistiem, who in turn have resorted to begging adventurers to venture into the woods and cleanse their realm of the threat. Unbeknownst to them, something far more sinister guides the cult, and plots the destruction of Annistiem. Warriors, miscreants, and opportunists venture forth into the wood to slay the degenerate creatures, each having their own reasons and rationale. Some for gold, some for purity, and some for the hunt. But deep in the forest, only the trust of an ally, and the cold steel of sword and axe can save oneself from the terrors that lurk within.
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